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Monday, September 7, 2009

Far Cry 2 Dissected: Massive Amounts of Performance Data

Originally we had planned on doing a rather quick Far Cry 2 performance article, as the game has been anticipated for quite some time and we like to keep our benchmarks up to date with the latest and greatest titles. Unfortunately we hit some snags along the way. We've finally got all the data we can pull together ready to go, and there is quite a bit of it. Despite some issues that precluded us obtaining all the data we wanted, we do have an interesting picture of Far Cry 2 performance.

Because of the inclusion of a very robust and useful benchmarking tool, the process of collecting the data was greatly eased. Unfortunately, the benchmark tool was a bit unstable, which did mean lots of babysitting. But other than that, it was still a much nicer process to benchmark Far Cry 2 than most other games. The tool not only helps with running the benchmark, but it does a great job of collecting data. Lots of data. But we'll get to all that in a bit.

By now, many people know about the AMD driver issues that have plagued their Far Cry 2 performance and consistency. We were unable to test CrossFire because of driver issues. We didn't do a full SLI analysis because there isn't much to compare it against, but we did include two SLI configurations in order to help illustrate the potential scaling we could see from other SLI setups and to give us a target to hope CrossFire eventually hits (when it works). It is worth noting that this is the kind of issue that really damages AMD's credibility with respect to going single card CrossFire on the high end. We absolutely support their strategy, but they have simply got to execute. This type of a fumble is simply unacceptable.

Our line up tests will be an analysis of Far Cry 2 performance running with High, Very High and Ultra Quality with and without AA under DX9 and DX10. After we take a look at that we'll drill down into Ultra High quality DX10 performance and look at AMD and NVIDIA performance from top to bottom. We will touch on both built in and custom demo performance and 4xAA as well.

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